Jitterbug, the ship

Aspects:

Fast Independent In-System Courier

Features:

  • Can be easily crewed by 1
  • In-system drive
  • Power reactor
  • Sensor suite
  • Computer System
  • Life support (air/food) for 1 sapient for 90 days
  • Atmosphere capable (can land and take off from planets)
  • 1 docking collar

Attributes:

Defence: Mediocre: (+0)

Movement: Great (+4)

Sensors: Fair (+2)

Stunts:

None

Clocks:

Maintenance needed: 6 segments, 0 full.

Each full segment represents some work that needs to be done on the ship to keep it running. When all segments are full, the ship fills a Consequence slot representing the system that has failed and what in that system needs to be fixed, and the Maintenance needed clock is cleared. Maintenance segments can be cleared through labor (1 person/week) and/or parts (determined by plot.) Segments might be marked if there is no regular opportunity to do 0maintenance labor within a week.

Ships credits: 2x6 segments, 0 full.

Each full segment represents credits in your ship’s budget to pay for supplies, maintenance, and your ship’s lien payments.

Lien Cadence: 6 segments, currently 0 full.

Each full segment represents time that has past since the last payment, payment is due when all segments are full. Payment will clear 3 segments of the Ships credits clock.