Dire Straits, the ship
Aspects:
Large Scout Ship or Small Freighter?
From a Former Age
Empty cabins echo with previous occupants
Features:
- Cabins/bunks for a crew of 20, including individual cabins for bridge crew.
- Can be safely crewed by 3, if they take it easy
- In-system drive
- FTL Slipstream drive
- Power reactor
- Sensor suite
- Computer System
- Fuel storage for 6 consecutive Slipstream jumps, depending on their positioning
- Life support (air/food) for 10 sapients for 1 year
- Atmosphere capable (can land and take off from planets)
- Docking bay for Rover (essentially a large airlock)
- 3 docking collars with airlocks, cargo airlock, airlock on bridge, airlock in engineering
- 2 Missile tubes, only 1 Missile currently.
- 2 point defense lasers, top and bottom.
- Shuttle - room for 8 passengers, life support for 24 hours
- Chrysalis
- Rover (hover capable)
Attributes:
Defence: Average (+1)
Movement: Good (+3)
Sensors: Great (+4)
Guns: Average (+1)
Stunts:
Grulvaxian Sensors: Because Jithal has upgraded the sensors on the Dire Straits to his people’s standards, anyone can use the ships sensors to detect and learn things that other systems in known space cannot detect.
Clocks:
Maintenance needed: 6 segments, 0 full.
Each full segment represents some work that needs to be done on the ship to keep it running. When all segments are full, the ship fills a Consequence slot representing the system that has failed and what in that system needs to be fixed, and the Maintenance needed clock is cleared. Maintenance segments can be cleared through labor (1 person/week) and/or parts (determined by plot.) Segments might be marked if there is no regular opportunity to do 0maintenance labor within a week.
Ships credits: 2x6 segments, 2x6 full.
Each full segment represents credits in your ship’s budget to pay for supplies, maintenance, and your ship’s lien payments.
Lien Cadence: 6 segments, currently 4 full.
Each full segment represents time that has past since the last payment, payment is due when all segments are full. Payment will clear 3 segments of the Ships credits clock.