Consequences and Recovery
- A mild consequence is a minor inconvenience, such as:
- An injury that doesn't require immediate medical attention
- A small social gaffe or change in surface emotions
- Examples: Black Eye, Bruised Hand, Winded, Flustered, Cranky, Temporarily Blinded
- In game, when safe, others may roll overcome against 2 (or you can roll overcome against 4) to start your recovery (rename / mark consequence with * for recovering)
- A recovering mild consequence goes away after surviving one whole scene
- A mild consequence (recovering or not) goes away with a Minor Milestone
- A moderate consequence is serious impairment that requires dedicated recovery, such as:
- An injury that requires medical attention
- Damage to your reputation or emotional problems you can't sleep off
- Examples: Deep Cut, First Degree Burn, Exhausted, Drunk, Terrified
- In game, when safe, others may roll overcome against 4 (or you can roll overcome against 6) to start your recovery (rename / mark consequence with * for recovering)
- Otherwise, a (not recovering) moderate consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Minor Milestone
- A recovering moderate consequence goes away after lasting one whole session
- A severe consequence is a major impairment that will affect you for a long while such as:
- A major injury that requires an emergency room visit
- Serious trauma or relationship-changing harm
- Examples: Second-Degree Burn, Compound Fracture, Guts Hanging Out, Crippling Shame, Trauma-Induced Phobia
- In game, when safe, others may roll overcome against 6 (or you can roll overcome against 8) to start your recovery (rename / mark consequence with * for recovering)
- Otherwise, a (not recovering) severe consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Significant Milestone
- A recovering severe consequence goes away after lasting one whole scenario
- An extreme consequence is a character-changing impairment
- You must replace an existing aspect with a new one that reflects the extreme consequence
- No option to start recovery with a roll
- An extreme consequence automatically starts recovery (rename consequence aspect) with a Major Milestone
- Once an extreme consequence has been renamed to indicate recovering, it no longer counts as an extreme consequence (freeing you to take another in the future)
- A formerly extreme consequence aspect (aka started recovery) doesn't just go away, it's just like any other character aspect now