Consequences and Recovery

Mild +2

  • A mild consequence is a minor inconvenience, such as:
    • An injury that doesn't require immediate medical attention
    • A small social gaffe or change in surface emotions
  • Examples: Black Eye, Bruised Hand, Winded, Flustered, Cranky, Temporarily Blinded

Mild Recovery

  • In game, when safe, others may roll overcome against 2 (or you can roll overcome against 4) to start your recovery (rename / mark consequence with * for recovering)
  • A recovering mild consequence goes away after surviving one whole scene
  • A mild consequence (recovering or not) goes away with a Minor Milestone

Moderate +4

  • A moderate consequence is serious impairment that requires dedicated recovery, such as:
    • An injury that requires medical attention
    • Damage to your reputation or emotional problems you can't sleep off
  • Examples: Deep Cut, First Degree Burn, Exhausted, Drunk, Terrified

Moderate Recovery

  • In game, when safe, others may roll overcome against 4 (or you can roll overcome against 6) to start your recovery (rename / mark consequence with * for recovering)
  • Otherwise, a (not recovering) moderate consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Minor Milestone
  • A recovering moderate consequence goes away after lasting one whole session

Severe +6

  • A severe consequence is a major impairment that will affect you for a long while such as:
    • A major injury that requires an emergency room visit
    • Serious trauma or relationship-changing harm
  • Examples: Second-Degree Burn, Compound Fracture, Guts Hanging Out, Crippling Shame, Trauma-Induced Phobia

Severe Recovery

  • In game, when safe, others may roll overcome against 6 (or you can roll overcome against 8) to start your recovery (rename / mark consequence with * for recovering)
  • Otherwise, a (not recovering) severe consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Significant Milestone
  • A recovering severe consequence goes away after lasting one whole scenario

Extreme +8

  • An extreme consequence is a character-changing impairment
  • You must replace an existing aspect with a new one that reflects the extreme consequence

Extreme Recovery

  • No option to start recovery with a roll
  • An extreme consequence automatically starts recovery (rename consequence aspect) with a Major Milestone
  • Once an extreme consequence has been renamed to indicate recovering, it no longer counts as an extreme consequence (freeing you to take another in the future)
  • A formerly extreme consequence aspect (aka started recovery) doesn't just go away, it's just like any other character aspect now