Azendono
T1 E-3 R-1
Technology: 1 Environment: -3 Resources: -1
- T1 Exploiting the system
- E-3 Barren world
- R-1 Almost viable
Bayanul
T3 E1 R2
Technology: 3 Environment: 1 Resources: 2
- T3 FTL mastery
- E1 One garden
- R2 One significant export
Crossways
T2 E-4 R2
Technology: 2 Environment: -4 Resources: 2
- T2 FTL use
- E-4 No habitable worlds at all
- R2 One significant export
Deelrina
T3 E0 R0
Technology: 3 Environment: 0 Resources: 0
- T3 FTL mastery
- E0 One garden
- R0 Sustainable
Ereul
T0 E3 R-2
Technology: 0 Environment: 3 Resources: -2
- T0 Exploring the system
- E3 Some garden worlds
- R-2 Needs imports
Fuohrko
T2 E3 R-1
Technology: 2 Environment: 3 Resources: -1
- T2 FTL use
- E3 Some garden worlds
- R-1 Almost viable
Glaorkg
T-2 E0 R0
Technology: -2 Environment: 0 Resources: 0
- T-2 Industrialization
- E0 One garden
- R0 Sustainable
Halconar
T2 E1 R1
Technology: 2 Environment: 1 Resources: 1
- T2 FTL use
- E1 One garden
- R1 Rich