AzendonoT1 E-3 R-1BayanulT3 E1 R2CrosswaysT2 E-4 R2DeelrinaT3 E0 R0EreulT0 E3 R-2FuohrkoT2 E3 R-1GlaorkgT-2 E0 R0HalconarT2 E1 R1
Legend

Azendono

T1 E-3 R-1
Technology: 1 Environment: -3 Resources: -1
  • T1 Exploiting the system
  • E-3 Barren world
  • R-1 Almost viable

Bayanul

T3 E1 R2
Technology: 3 Environment: 1 Resources: 2
  • T3 FTL mastery
  • E1 One garden
  • R2 One significant export

Crossways

T2 E-4 R2
Technology: 2 Environment: -4 Resources: 2
  • T2 FTL use
  • E-4 No habitable worlds at all
  • R2 One significant export

Deelrina

T3 E0 R0
Technology: 3 Environment: 0 Resources: 0
  • T3 FTL mastery
  • E0 One garden
  • R0 Sustainable

Ereul

T0 E3 R-2
Technology: 0 Environment: 3 Resources: -2
  • T0 Exploring the system
  • E3 Some garden worlds
  • R-2 Needs imports

Fuohrko

T2 E3 R-1
Technology: 2 Environment: 3 Resources: -1
  • T2 FTL use
  • E3 Some garden worlds
  • R-1 Almost viable

Glaorkg

T-2 E0 R0
Technology: -2 Environment: 0 Resources: 0
  • T-2 Industrialization
  • E0 One garden
  • R0 Sustainable

Halconar

T2 E1 R1
Technology: 2 Environment: 1 Resources: 1
  • T2 FTL use
  • E1 One garden
  • R1 Rich